Game design
What is drives me the most right now is game design, and specifically interested in the level design aspect of it.
Thales - Naval warfare
UI/UX, Mechanics, prototyping, testing, scrum
Naval warfare, is a strategy realism game inspired by Thales and how they operates missions in real life. The game simulate real life scenarios, where it's every information is crucial. The player choose what ship, and what abilities to use and to gather information to find enemies. With misses to attack, and flares to misdirect attacks!
In my internship at Thales, I worked in a team of 4 people where I took the main role as lead, and working with scrum poker, we had a 6 month long internship. I was responsible for: Game mechanics, Game design, and UI/UX
Bentelo butcher - UI, Mechanics and Game design
Project show-off is 10 week long assignment. we had a 7 men team project. Together we made the project based on the assignment to make a game based on an old myth originated in Overijsel. We then made a horror themed game and integrated puzzles.
Video of playthrough!
City Bash - UI, Mechanics and Game design, Level design
In Project Innovation we had a 6 people team project, here the goal was to make a game with a unique feature. In this case we've utilized the phone's gyroscope. Using the gyroscope the player is able to move around.
Music Dash - Fmod, Game design, Game mechanics
In this project I've made the music collaborated with another student to make a simple prototype game that is revolved around music beats. I've orchestrated music with simple rhythm for gameplay. Unfortunately only video gameplay is possible as Fmod was not compatible with WebGL and the fundamentals would have to be reworked from scratch.
Sea Critters - UI/UX, Mechanics and Game design
As part of another group project (2024) with a making a 2D game as assignment my focus was on UI/UX. Rules, abilities and enemies
were my main tasks.
Website prototyping - UI/UX
As part of a university project, I designed a prototype website that would serve as a streaming platform for classes. The goal was to have a clear platform with pages like: modular information, recording history, home page and having a proper chat.

Swing it - Tiled, Level design
Tiled was used whilst working in group projects to make a 2d game using physics. As designer I had the role to create the level design in Tiled.





